“ | You! You stare at my horns! You have the gall to gawk at a Shek Warrior's horns, you must have the fight to back it up! | ” |
The Band of Bones is a Shek bandit group with neutral relations to the player. However, while roaming the countryside they may randomly decide to attack your squad. It is possible to prevent conflict with them through dialogue if one is given. They are in the 20's to 30's of combat and not terribly well armed. All members of the faction wield ancient quality Combat Cleavers.
The members of the Band of Bones compose mostly of Shek warriors who have lost in battle but have refused to give up the sword. Members tend to be hornless and malnourished.
Characters[]
Relations[]
Faction Relations[]
The factions this faction has special relations towards. For all others, it will use this faction's default (0).
FACTION RELATIONS | |
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The factions this faction has special relations towards. For all others, it will use this faction's default (0). | |
From Band of Bones | Towards Band of Bones |
Bloodraiders (-100) Holy Nation Outlaws (-100) Old Machines (-100) Police (-100) Shek Kingdom (-100) Slave Traders (-100) United Cities (-100) The Holy Nation (-100) Traders Guild (-100) |
Player Relations[]
The reasons for this faction to have a non-zero relation towards you.
- Upon approaching their camp and talking to any members, all members who can see you will attack.
Locations[]
Zones |
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Band of Bones patrols can spawn in Bonefields, High Bonefields, Shem, Shun, Spider Plains, The Hook, and The Swamp. |
Towns |
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These towns, outposts, and other locations are controlled by this faction. |
Town Overrides |
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Depending on World States, these locations can be controlled by this faction. |