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All heretics will burn in the flame of the Lord Okran!

–Holy Sentinel

Bad Teeth is a Major Town guarding a mountain pass between the fertile valley of Okran's Pride and hostile wilderness of the Skinner's Roam. Unlike Stack and Blister Hill, there are no buildings which are unique to this location.

This town can be an advantageous starting location since the Gate Guards frequently kill roaming River Raptors which can easily be looted for profit.

In older versions of the game, the city was located on the eastern edge of the map and had a large number of barracks and not a single bar, looking more like a military outpost than an actual city.

Buildings and ShopsEdit

Buildings for Sale Edit

Town Overrides Edit

Players should be careful about building in Player-Owned Buildings in Town in this location, as many World States can easily cause Bad Teeth to become overwritten.

Half-Destroyed Bad Teeth Edit

If the Holy Lord Phoenix has been killed/kidnapped but High Inquisitor Seta has not been, this location will become half destroyed.

Bad Teeth Ruins Edit

Bad Teeth will become completely destroyed if the Phoenix, Seta, Esata, and Flying Bull have all been killed/kidnapped.

Esata's Bad Teeth Edit

The Shek Kingdom will overtake this town if Esata is fine, but High Inquisitor Seta has been killed/kidnapped.

Flying Bull's Bad Teeth Edit

The Shek Kingdom will also overtake this town if Esata and Seta have been killed/kidnapped, as long as Flying Bull is still alive and free.

Empire Bad Teeth Edit

The United Cities will control Bad Teeth if both High Inquisitors and Esata have been killed/kidnapped, as long as Emperor Tengu and Longen are still alive and free.

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