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Stats Affected: [Slightly affects muscle definition]
Description:
This is your ability to run faster. Very useful for thieves, scouts, and assassins. It is improved by doing lots of running, at full speed, without encumbrance from a heavy inventory.
-Max run speed
Ways to Train:
-Running fast, with a light inventory
-Athletics-


Athletics is one of Kenshi's in-game stats, that in combination with encumbrance, affects your movement speed.

Dependent on your encumbrance, as you walk, jog and run you maintain a percentage bonus. This bonus determines how quickly you gain experience towards leveling up this skill. For example, if you have no encumbrance, you will have a 150% bonus, which means as you run around the map, you quickly gain athletics skill. On the opposite side of the scale, if you wear plenty of heavy armour and are encumbered you may maintain only a fraction of that % bonus, meaning you gain the skill more slowly. However in-return for being encumbered you will gain a strength percentage bonus as you move, for more information see the strength page.

Racial Experience Multipliers
Negative Multiplier:
-Shek
Positive Multiplier:
-Alpha Fishman
-Deadhive Prince
-Deadhive Worker
-Fishman
-Hive Prince
-Hive Worker Drone
-Scorchlander
-Southern Hive Prince
-Southern Hive Worker Drone
All multipliers are either 0.8x or 1.2x unless marked otherwise.


SpeedEdit

The following table shows the maximum run speed for an unencumbered character of a certain race at milestone levels. These numbers are in Kenshi units per second. 1 Kenshi unit is 0.1 meters. To get the meters per second value, divide the Kenshi unit speed by 10. Then multiply that by 2.237 to get mph (or 3.6 for km/h). Round to nearest whole number to get the value shown in-game.

Level Hive Prince Hive Soldier Drone Hive Worker Drone Human Shek Skeleton
0 80 70
10 86 74
20 92 80 78 77
30 98 82 82
40 98 104 89 86 86
50 105 100 110 90
60 116 93 94
70 119 122 98
80 126 128 110 102
90 133 134 115 106
100 140
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