If you are in a stealth mode you can sneak up behind people and knock them out. This skill determines how long they stay unconscious for.
|-Chance to successfully kidnap someone|
-Chance to break free when being carried away
-Resist knock-out and kidnapping attempts
|Ways to Train:|
|-Trying stealthy knock-outs|
Assassination is a stat that affects the player's ability to successfully knock out non-player characters. It is useful when players want to get rid of a person or a group of people without fighting or alarming the guards. Players can attempt to stealth knock-out any character in the world, from Hungry Bandits to Mad Cat-Lon. Stealth knock-outs are not possible on animal characters.
Players earn experience in this stat for successful and unsuccessful attempts. Successful attempts earn more experience depending on how unlikely it was that they would succeed. The Toughness attribute of the target decreases your chances of knocking them out. A knocked out person can be looted the same way as if they were asleep.
|Racial Experience Multipliers|
There are no races which have negative experience multipliers for this stat.
|All multipliers are either 0.8x or 1.2x unless marked otherwise.|
- It is recommended that players avoid knocking out shopkeepers because of a bug which causes the shop's residents to despawn. The shop's items will not restock if this occurs. This can be fixed through importing saved games.
- Players can also attempt stealth knock-outs on any eating or worshiping Fogmen in the Fog Islands. The Fogmen will be too distracted in their task and will likely not initiate combat after a failed attempt.
- An easy way to train this is to stealth knock-out characters within Prisoner Cages. This can be done easily against any enslaved characters in places such as Rebirth and Reaver Camps.