Stats Affected: | [Affects physical bulk] Description: The ability to craft higher quality gear and armour, in a shorter space of time. |
-Crafting armour speed -Crafted armour quality | |
Ways to Train: | |
-Crafting armour and parts | |
-Trades- |

Characters operating various armour crafting benches
Added in the 0.50 update, Armour Smithing affects the speed and quality of the armour you craft. Armour Smithing is composed of two components: producing crafting materials and crafting the armour itself.
The quality of Homemade armour depends on the skill of the smith (with a small random factor). Unlike in Weapon Smithing, no research is required to unlock higher armour grades.
Racial Experience Multipliers | |
---|---|
Negative Multiplier: -Deadhive Soldier -Hive Soldier Drone -Southern Hive Soldier Drone |
Positive Multiplier: -Scorchlander -P4 Unit |
All multipliers are either 0.8x or 1.2x unless marked otherwise. |
The ability to smith armour is negatively affected by darkness therefore lighting fixtures should be present throughout the whole crafting process in order to prevent quality deterioration. The skill also deteriorates if the character has body parts which aren't at full health (lower skill below <80-85%).
The best way to start learn the skills from a low level is by making raw materials such as Armour Plating, Chainmail, or Leather until at least level 40 is reached. From that point on, the skill can be trained by making Bandanas, which should provide a decent profit at standard quality.
Materials
Materials needed for crafting can be made with Fabric Looms (hemp or cotton), a Leather Tanning Bench, a Chainmail Sheet Fabrication Bench, and a Plate Beating Station. Alternatively, characters can buy or steal these materials from shops.
Crafting Benches
Crafting armour is done using the Leather Armour Crafting Bench, Chain Armour Crafting Bench and Heavy Armour Smithy. Clothing items are made on the Clothing Bench. Each of those will require a separate tech researched through Science.
Building | Research Needed | Input | Output | |
---|---|---|---|---|
Clothing Bench | Clothing Manufacture | Fabrics | Cargopants, Rag Loincloth, Rag Shirt, White Vest, Worn-out Shorts | |
Hats and Headgear | Bandana, Basket Hat, Cap, Rattan Hat, Tagelmust, Turban, Wool Hat | |||
Simple Clothing Types | Black Cloth Shirt, Cargopants, Cloth Shirt, Gi, Gi Pants, Martial Artist Bindings, Turtleneck, White Vest, Wooden Sandals, Worn-out Shorts | |||
Leather Armour Crafting Bench | Leather Armour Crafting | Fabrics | Trader's Leathers | |
Leather | ||||
Heavy Armour Smithy | Plate Armour Crafting | Fabrics | All output requires blueprints. | |
Armour Plating | ||||
Chain Armour Crafting Bench | Chain Armour Crafting | Fabrics | All output requires blueprints. | |
Chainmail Sheet |
Blueprinted Armour
Shops in cities sell blueprints that allow factions to learn how to make specific clothing. Many can also be found at the Great Library.
Clothing Bench
Leather Armour Bench
- Assassins Rags
- Leather Shirt
- Leather Turtleneck
- Leather Vest
- Longcoat
- Ninja Rags
- Rattan Hat
- Sleeveless Longcoat
- Tagelmust
- Tricorn Hat
- Turban
Heavy Armour Smithy
- Mercenary Plate
- Tin Can
- Heart Protector
- Masked Helmet
- Visored Helmet
- Side Angle Hachigane
- Hachigane
- Iron Hat
- Plated Longboots
Chain Armour Crafting Bench
Special
Armour Grades
Quality | Level Range |
---|---|
Prototype | 0 |
Shoddy | 20 |
Standard | 40 |
High | 60 |
Specialist | 80 |
Masterwork | None[1] |
- ↑ Technically, it is possible to consistently craft the masterwork grade armour after reaching high enough level (more than 120 for a Greenlander smith). However, this is only possible by maxing out the critical success chance. The predicted result grade displayed in the crafting menu will never surpass specialist.
Critical Success Chance
Upon crafting a piece of armour there is a chance that the armour crafted will be one quality grade higher than normal. This 'critical success chance' is dependent on how much higher the crafter's skill is compared to the armour quality he is crafting. The chance of a critical success can be viewed by selecting the corresponding station for the piece of armour, selecting "Queue...", and rolling the cursor over the piece of armour currently being crafted.
Name of Smith
The game makes note of the name of the Smith that created the armour (as well as weapon), for example "This item was made by Player of Nameless (faction)". This feature can be used to make little "player notes" in the game by temporarily changing character names (via the Plastic Surgeon ) and player faction renaming. For example "Uniform of Smiths" Cloth Shirt can be produced and placed in a general container where a player could place a typical uniform of his or her faction's smiths. This can be done by renaming a character to "Uniform" and the players faction to "Smiths" and have that character make the item.
Another use of this technique is to keep track of specific characters' boxes. For example a simple Iron Stick crafted by Red of Nameless faction placed in a container can remind the player that all items in the container belong to Red.
NB smith's name does not change on the already created armour once the name has been changed (back). Name of Smith is erased once an item has been sold to a vendor and the trading window is closed.
Branded Clothing Items
High quality clothes made by the player can be identified from lower quality items made by the player or the NPCs. While they give no stats bonus depending on their quality, the player-crafted high quality items are marked by a slight change in the worded description of these items. Such items are described as a "high quality armour", followed by a generic description that cites the creator's name ("This high quality dyed shirt was made by Red of Nameless"). Only the smiths that are able to regularly craft "Specialist" level gear make items with this special description. Other clothing items simply note the creator's name. The same naming convention applies to Armours of "Specialist" quality or above.