|“||You know what would look good on you? A crab helmet.||”|
Armour is a selection of equipment worn on various parts of the body to mitigate damage. It can be worn on five different parts of the body. Armour can be made by the player through the skill Armour Smith, purchased from Traders, or looted from characters. All types of armour are efficiently stored in Armour Storage.
For the Armour category please see this page.
Types of Armour
Kenshi categorizes Armour into four different categories, depending on damage resistance and skill multipliers.
Clothing is equipment which does not have armour coverage. Clothing is generally worn by civilians. Wearing clothing can be advantageous for keeping a character's "looks like a slave" rating low when escaping from Slavery. Some clothing has bonuses specifically for Martial Arts.
Medium Armour offers more coverage than light armour and less than heavy armour, but without the latter's skill penalties.
Heavy Armour is armour which weighs a lot. Heavy Armour offers the most armour coverage, but also has negative effects on stats. The penalties caused by this type of armour make battles more difficult and therefore allow characters to level up faster in combat stats.
This armour is favored by high level military members and tanks. Because heavier armour is likely to have penalties to Dexterity, characters using cutting weapons should avoid it.
To learn how those stats are calculated from equipment parameters set in FCS, read Armor Stats.
Some types of armour can have a colour variance, mostly dependent on the faction that wears it. Armour with these colour variations can be obtained through looting characters from these factions.