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Wiki Targeted (Games)

02:19

On individual item pages for Armour, one can find stats for each type and quality level of armor items.

These stats, however, are determined internally by the following formulae[1]:

Cut Resistance = (Level +/- Level Bonus) * (Class * Material+ Def Bonus) + (Material Bonus * Class)

Blunt Resistance = (Level +/- Level Bonus) * (Class * Material+ Def Bonus) + (Material Bonus * Class)

Harpoon Resistance = (Level +/- Level Bonus) *Material*armors multiplier

Armors multiplier of Harpoon Resistance is assigned to each armor.( it is usually 1.0)

Quality Prototype Shoddy Standard High Specialist Masterwork
Level 5 20 40 60 80 95
Armour Class Cloth Light Medium Heavy
Class (Cut Resistance) 0,4 0,8 0,9 1,0
(Blunt Resistance) 0,03 0,21 0,27 0,3
Material Type Cloth Leather Chain Plate
Material (Cut Resistance) 0,1 0,55 0,6 0,75
(Blunt Resistance) 1 1,33... 1 2
(Harpoon Resistance) 0 0.35 0.6 0.9
Material Bonus (Cut Resistance) 0 0 5 10
(Blunt Resistance) 0 0 0 0

Each type of armour item is assigned "Level bonus", "Cut Def Bonus" and "Blunt Def Bonus", (and a parameter for Cut resistance Efficiency) thus items sharing the same "Class" and "Material Type" may have different Cut resistance and Blunt resistance.

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