On individual item pages for Armour, one can find stats for each type and quality level of armor items.
These stats, however, are determined internally by the following formulae[1]:
Cut Resistance = (Level +/- Level Bonus) * (Class * Material+ Def Bonus) + (Material Bonus * Class)
Blunt Resistance = (Level +/- Level Bonus) * (Class * Material+ Def Bonus) + (Material Bonus * Class)
Harpoon Resistance = (Level +/- Level Bonus) *Material*armors multiplier
Armors multiplier of Harpoon Resistance is assigned to each armor.( it is usually 1.0)
Quality | Prototype | Shoddy | Standard | High | Specialist | Masterwork |
Level | 5 | 20 | 40 | 60 | 80 | 95 |
Armour Class | Cloth | Light | Medium | Heavy | |
Class | (Cut Resistance) | 0,4 | 0,8 | 0,9 | 1,0 |
(Blunt Resistance) | 0,03 | 0,21 | 0,27 | 0,3 |
Material Type | Cloth | Leather | Chain | Plate | |
Material | (Cut Resistance) | 0,1 | 0,55 | 0,6 | 0,75 |
(Blunt Resistance) | 1 | 1,33... | 1 | 2 | |
(Harpoon Resistance) | 0 | 0.35 | 0.6 | 0.9 | |
Material Bonus | (Cut Resistance) | 0 | 0 | 5 | 10 |
(Blunt Resistance) | 0 | 0 | 0 | 0 |
Each type of armour item is assigned "Level bonus", "Cut Def Bonus" and "Blunt Def Bonus", (and a parameter for Cut resistance Efficiency) thus items sharing the same "Class" and "Material Type" may have different Cut resistance and Blunt resistance.