| “ | You ain't leaving me out of all the action. | ” |
–Anti-Slaver accompanying an allied player | ||
Anti-Slavers are the lowest skilled member of the Anti-Slavers. They do not have randomly generated names, unlike all other generic members of the Anti-Slavers. These characters can be found raiding player outposts or found in residential areas in Anti-Slaver cities.
These characters have a 50% chance to spawn with a bounty from the United Cities. This bounty can be anywhere between 200 Cats to 2,200 Cats.
Statistics[]
- Humans
- Shek
- Hive
- Skeletons
- Greenlander
- Scorchlander
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 38 – 62 | |
| Toughness | 23 – 47 | |
| Dexterity | 48 – 72 | |
| Perception | -11 – 13 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 23 – 47 | |
| Sabres | 23 – 47 | |
| Hackers | 23 – 47 | |
| Heavy Weapons | 23 – 47 | |
| Blunt | 23 – 47 | |
| Polearms | 23 – 47 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 23 – 47 | |
| Melee Defence | 23 – 47 | |
| Dodge | 48 – 72 | |
| Martial Arts | 48 – 72 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 23 – 47 | |
| Crossbows | -11 – 13 | |
| Precision Shooting | 23 – 47 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | 38 – 62 | |
| Lockpicking | 38 – 62 | |
| Thievery | 38 – 62 | |
| Assassination | 50 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 23 – 47 | |
| Swimming | 23 – 47 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 38 – 62 | |
| Engineer | -11 – 13 | |
| Robotics | -11 – 13 | |
| Science | 1.2 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | -11 – 13 | |
| Armour Smith | -11 – 13 | |
| Crossbow Smith | 1 | |
| Labouring | 1 | |
| Farming | 1.2 | |
| Cooking | 1.2 | |
Stats randomize by 12
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 34.2 – 55.8 | |
| Toughness | 23 – 47 | |
| Dexterity | 52.8 – 79.2 | |
| Perception | -11 – 13 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 23 – 47 | |
| Sabres | 23 – 47 | |
| Hackers | 23 – 47 | |
| Heavy Weapons | 23 – 47 | |
| Blunt | 23 – 47 | |
| Polearms | 23 – 47 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 23 – 47 | |
| Melee Defence | 23 – 47 | |
| Dodge | 57.6 – 86.4 | |
| Martial Arts | 48 – 72 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 23 – 47 | |
| Crossbows | -11 – 13 | |
| Precision Shooting | 23 – 47 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | 45.6 – 74.4 | |
| Lockpicking | 38 – 62 | |
| Thievery | 38 – 62 | |
| Assassination | 50 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 27.6 – 56.4 | |
| Swimming | 23 – 47 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 38 – 62 | |
| Engineer | -11 – 13 | |
| Robotics | -11 – 13 | |
| Science | 1 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | -13.2 – 15.6 | |
| Armour Smith | -13.2 – 15.6 | |
| Crossbow Smith | 1 | |
| Labouring | 0.8 | |
| Farming | 0.8 | |
| Cooking | 0.8 | |
Stats randomize by 12
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Shek
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 41.8 – 68.2 | |
| Toughness | 27.6 – 56.4 | |
| Dexterity | 38.4 – 57.6 | |
| Perception | -11 – 13 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 23 – 47 | |
| Sabres | 23 – 47 | |
| Hackers | 23 – 47 | |
| Heavy Weapons | 23 – 47 | |
| Blunt | 23 – 47 | |
| Polearms | 23 – 47 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 27.6 – 56.4 | |
| Melee Defence | 23 – 47 | |
| Dodge | 38.4 – 57.6 | |
| Martial Arts | 48 – 72 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 23 – 47 | |
| Crossbows | -11 – 13 | |
| Precision Shooting | 23 – 47 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | 30.4 – 49.6 | |
| Lockpicking | 38 – 62 | |
| Thievery | 30.4 – 49.6 | |
| Assassination | 50 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 18.4 – 37.6 | |
| Swimming | 23 – 47 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 38 – 62 | |
| Engineer | -11 – 13 | |
| Robotics | -8.8 – 10.4 | |
| Science | 0.8 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | -11 – 13 | |
| Armour Smith | -11 – 13 | |
| Crossbow Smith | 1 | |
| Labouring | 0.8 | |
| Farming | 0.8 | |
| Cooking | 1 | |
Stats randomize by 12
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Hive Prince
- Hive Soldier Drone
- Hive Worker Drone
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 30.4 – 49.6 | |
| Toughness | 27.6 – 56.4 | |
| Dexterity | 57.6 – 86.4 | |
| Perception | -13.2 – 15.6 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 23 – 47 | |
| Sabres | 23 – 47 | |
| Hackers | 23 – 47 | |
| Heavy Weapons | 23 – 47 | |
| Blunt | 23 – 47 | |
| Polearms | 23 – 47 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 23 – 47 | |
| Melee Defence | 23 – 47 | |
| Dodge | 48 – 72 | |
| Martial Arts | 48 – 72 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 23 – 47 | |
| Crossbows | -11 – 13 | |
| Precision Shooting | 23 – 47 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | 45.6 – 74.4 | |
| Lockpicking | 45.6 – 74.4 | |
| Thievery | 45.6 – 74.4 | |
| Assassination | 50 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 27.6 – 56.4 | |
| Swimming | 23 – 47 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 45.6 – 74.4 | |
| Engineer | -11 – 13 | |
| Robotics | -11 – 13 | |
| Science | 1.2 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | -11 – 13 | |
| Armour Smith | -11 – 13 | |
| Crossbow Smith | 1 | |
| Labouring | 0.8 | |
| Farming | 1 | |
| Cooking | 1 | |
Stats randomize by 12
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 38 – 62 | |
| Toughness | 27.6 – 56.4 | |
| Dexterity | 48 – 72 | |
| Perception | -8.8 – 10.4 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 23 – 47 | |
| Sabres | 23 – 47 | |
| Hackers | 23 – 47 | |
| Heavy Weapons | 23 – 47 | |
| Blunt | 23 – 47 | |
| Polearms | 23 – 47 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 27.6 – 56.4 | |
| Melee Defence | 23 – 47 | |
| Dodge | 48 – 72 | |
| Martial Arts | 48 – 72 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 23 – 47 | |
| Crossbows | -11 – 13 | |
| Precision Shooting | 23 – 47 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | 38 – 62 | |
| Lockpicking | 38 – 62 | |
| Thievery | 38 – 62 | |
| Assassination | 50 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 23 – 47 | |
| Swimming | 23 – 47 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 30.4 – 49.6 | |
| Engineer | -8.8 – 10.4 | |
| Robotics | -8.8 – 10.4 | |
| Science | 0.8 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | -8.8 – 10.4 | |
| Armour Smith | -8.8 – 10.4 | |
| Crossbow Smith | 1 | |
| Labouring | 1 | |
| Farming | 0.8 | |
| Cooking | 0.8 | |
Stats randomize by 12
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 30.4 – 49.6 | |
| Toughness | 27.6 – 56.4 | |
| Dexterity | 57.6 – 86.4 | |
| Perception | -11 – 13 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 23 – 47 | |
| Sabres | 23 – 47 | |
| Hackers | 23 – 47 | |
| Heavy Weapons | 23 – 47 | |
| Blunt | 23 – 47 | |
| Polearms | 23 – 47 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 23 – 47 | |
| Melee Defence | 23 – 47 | |
| Dodge | 48 – 72 | |
| Martial Arts | 48 – 72 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 27.6 – 56.4 | |
| Crossbows | -11 – 13 | |
| Precision Shooting | 23 – 47 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | 45.6 – 74.4 | |
| Lockpicking | 38 – 62 | |
| Thievery | 45.6 – 74.4 | |
| Assassination | 50 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 27.6 – 56.4 | |
| Swimming | 23 – 47 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 38 – 62 | |
| Engineer | -13.2 – 15.6 | |
| Robotics | -11 – 13 | |
| Science | 0.8 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | -11 – 13 | |
| Armour Smith | -11 – 13 | |
| Crossbow Smith | 1 | |
| Labouring | 1.2 | |
| Farming | 1.2 | |
| Cooking | 0.8 | |
Stats randomize by 12
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Skeleton
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 38 – 62 | |
| Toughness | 23 – 47 | |
| Dexterity | 48 – 72 | |
| Perception | -11 – 13 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 23 – 47 | |
| Sabres | 23 – 47 | |
| Hackers | 23 – 47 | |
| Heavy Weapons | 27.6 – 56.4 | |
| Blunt | 23 – 47 | |
| Polearms | 23 – 47 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 23 – 47 | |
| Melee Defence | 23 – 47 | |
| Dodge | 38.4 – 57.6 | |
| Martial Arts | 48 – 72 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 27.6 – 56.4 | |
| Crossbows | -11 – 13 | |
| Precision Shooting | 23 – 47 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | 30.4 – 49.6 | |
| Lockpicking | 38 – 62 | |
| Thievery | 30.4 – 49.6 | |
| Assassination | 50 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 23 – 47 | |
| Swimming | 23 – 47 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 38 – 62 | |
| Engineer | -11 – 13 | |
| Robotics | -13.2 – 15.6 | |
| Science | 1 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | -11 – 13 | |
| Armour Smith | -11 – 13 | |
| Crossbow Smith | 1 | |
| Labouring | 1 | |
| Farming | 1 | |
| Cooking | 1 | |
Stats randomize by 12
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Equipment[]
Weapons[]
This character spawns with no weapons.
Apparel[]
| Grade | Chance |
|---|---|
| [Shoddy] | 80% |
| [Standard] | 20% |
Headgear[]
| Name | Chance | |
|---|---|---|
|
Straw Hat | 25% |
|
Bandana | 25% |
|
Side-Angle Hachigane | 25% |
|
Hachigane | 25% |
Body[]
| Name | Chance | |
|---|---|---|
|
Sleeveless Longcoat | 100% |
Shirt[]
| Name | Chance | |
|---|---|---|
| White Vest | 33.33% | |
| Cloth Shirt | 33.33% | |
| Martial Artist Bindings | 33.33% | |
Legwear[]
| Name | Chance | |
|---|---|---|
|
Halfpants (ragged) | 25% |
|
Cargopants | 25% |
|
Samurai Clothpants | 25% |
|
Drifter's Leather Pants | 25% |
Footwear[]
| Name | Chance | |
|---|---|---|
| Wooden Sandals | 50% | |
| Drifter's Boots | 50% | |
Inventory[]
| Item | Quantity | Price each | |
|---|---|---|---|
| Basic First Aid Kit | 1 | c.76 | |








