“ | You ain't leaving me out of all the action. | ” |
–Anti-Slaver accompanying an allied player |
Anti-Slavers are the lowest skilled member of the Anti-Slavers. They do not have randomly generated names, unlike all other generic members of the Anti-Slavers. These characters can be found raiding player outposts or found in residential areas in Anti-Slaver cities.
These characters have a 50% chance to spawn with a bounty from the United Cities. This bounty can be anywhere between 200 Cats to 2,200 Cats.
Statistics[]
- Humans
- Shek
- Hive
- Skeletons
- Greenlander
- Scorchlander
Statistics
Attributes | Level | |
---|---|---|
Strength | 38 – 62 | |
Toughness | 23 – 47 | |
Dexterity | 48 – 72 | |
Perception | -11 – 13 |
Weapon Skills | Level | |
---|---|---|
Katanas | 23 – 47 | |
Sabres | 23 – 47 | |
Hackers | 23 – 47 | |
Heavy Weapons | 23 – 47 | |
Blunt | 23 – 47 | |
Polearms | 23 – 47 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 23 – 47 | |
Melee Defence | 23 – 47 | |
Dodge | 48 – 72 | |
Martial Arts | 48 – 72 |
Ranged Skills | Level | |
---|---|---|
Turrets | 23 – 47 | |
Crossbows | -11 – 13 | |
Precision Shooting | 23 – 47 |
Thievery Skills | Level | |
---|---|---|
Stealth | 38 – 62 | |
Lockpicking | 38 – 62 | |
Thievery | 38 – 62 | |
Assassination | 50 |
Athletic Skills | Level | |
---|---|---|
Athletics | 23 – 47 | |
Swimming | 23 – 47 |
Science Skills | Level | |
---|---|---|
Field Medic | 38 – 62 | |
Engineer | -11 – 13 | |
Robotics | -11 – 13 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -11 – 13 | |
Armour Smith | -11 – 13 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1.2 | |
Cooking | 1.2 |
Stats randomize by 12
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 34.2 – 55.8 | |
Toughness | 23 – 47 | |
Dexterity | 52.8 – 79.2 | |
Perception | -11 – 13 |
Weapon Skills | Level | |
---|---|---|
Katanas | 23 – 47 | |
Sabres | 23 – 47 | |
Hackers | 23 – 47 | |
Heavy Weapons | 23 – 47 | |
Blunt | 23 – 47 | |
Polearms | 23 – 47 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 23 – 47 | |
Melee Defence | 23 – 47 | |
Dodge | 57.6 – 86.4 | |
Martial Arts | 48 – 72 |
Ranged Skills | Level | |
---|---|---|
Turrets | 23 – 47 | |
Crossbows | -11 – 13 | |
Precision Shooting | 23 – 47 |
Thievery Skills | Level | |
---|---|---|
Stealth | 45.6 – 74.4 | |
Lockpicking | 38 – 62 | |
Thievery | 38 – 62 | |
Assassination | 50 |
Athletic Skills | Level | |
---|---|---|
Athletics | 27.6 – 56.4 | |
Swimming | 23 – 47 |
Science Skills | Level | |
---|---|---|
Field Medic | 38 – 62 | |
Engineer | -11 – 13 | |
Robotics | -11 – 13 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -13.2 – 15.6 | |
Armour Smith | -13.2 – 15.6 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 12
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Shek
Statistics
Attributes | Level | |
---|---|---|
Strength | 41.8 – 68.2 | |
Toughness | 27.6 – 56.4 | |
Dexterity | 38.4 – 57.6 | |
Perception | -11 – 13 |
Weapon Skills | Level | |
---|---|---|
Katanas | 23 – 47 | |
Sabres | 23 – 47 | |
Hackers | 23 – 47 | |
Heavy Weapons | 23 – 47 | |
Blunt | 23 – 47 | |
Polearms | 23 – 47 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 27.6 – 56.4 | |
Melee Defence | 23 – 47 | |
Dodge | 38.4 – 57.6 | |
Martial Arts | 48 – 72 |
Ranged Skills | Level | |
---|---|---|
Turrets | 23 – 47 | |
Crossbows | -11 – 13 | |
Precision Shooting | 23 – 47 |
Thievery Skills | Level | |
---|---|---|
Stealth | 30.4 – 49.6 | |
Lockpicking | 38 – 62 | |
Thievery | 30.4 – 49.6 | |
Assassination | 50 |
Athletic Skills | Level | |
---|---|---|
Athletics | 18.4 – 37.6 | |
Swimming | 23 – 47 |
Science Skills | Level | |
---|---|---|
Field Medic | 38 – 62 | |
Engineer | -11 – 13 | |
Robotics | -8.8 – 10.4 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -11 – 13 | |
Armour Smith | -11 – 13 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 1 |
Stats randomize by 12
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Hive Prince
- Hive Soldier Drone
- Hive Worker Drone
Statistics
Attributes | Level | |
---|---|---|
Strength | 30.4 – 49.6 | |
Toughness | 27.6 – 56.4 | |
Dexterity | 57.6 – 86.4 | |
Perception | -13.2 – 15.6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 23 – 47 | |
Sabres | 23 – 47 | |
Hackers | 23 – 47 | |
Heavy Weapons | 23 – 47 | |
Blunt | 23 – 47 | |
Polearms | 23 – 47 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 23 – 47 | |
Melee Defence | 23 – 47 | |
Dodge | 48 – 72 | |
Martial Arts | 48 – 72 |
Ranged Skills | Level | |
---|---|---|
Turrets | 23 – 47 | |
Crossbows | -11 – 13 | |
Precision Shooting | 23 – 47 |
Thievery Skills | Level | |
---|---|---|
Stealth | 45.6 – 74.4 | |
Lockpicking | 45.6 – 74.4 | |
Thievery | 45.6 – 74.4 | |
Assassination | 50 |
Athletic Skills | Level | |
---|---|---|
Athletics | 27.6 – 56.4 | |
Swimming | 23 – 47 |
Science Skills | Level | |
---|---|---|
Field Medic | 45.6 – 74.4 | |
Engineer | -11 – 13 | |
Robotics | -11 – 13 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -11 – 13 | |
Armour Smith | -11 – 13 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 12
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 38 – 62 | |
Toughness | 27.6 – 56.4 | |
Dexterity | 48 – 72 | |
Perception | -8.8 – 10.4 |
Weapon Skills | Level | |
---|---|---|
Katanas | 23 – 47 | |
Sabres | 23 – 47 | |
Hackers | 23 – 47 | |
Heavy Weapons | 23 – 47 | |
Blunt | 23 – 47 | |
Polearms | 23 – 47 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 27.6 – 56.4 | |
Melee Defence | 23 – 47 | |
Dodge | 48 – 72 | |
Martial Arts | 48 – 72 |
Ranged Skills | Level | |
---|---|---|
Turrets | 23 – 47 | |
Crossbows | -11 – 13 | |
Precision Shooting | 23 – 47 |
Thievery Skills | Level | |
---|---|---|
Stealth | 38 – 62 | |
Lockpicking | 38 – 62 | |
Thievery | 38 – 62 | |
Assassination | 50 |
Athletic Skills | Level | |
---|---|---|
Athletics | 23 – 47 | |
Swimming | 23 – 47 |
Science Skills | Level | |
---|---|---|
Field Medic | 30.4 – 49.6 | |
Engineer | -8.8 – 10.4 | |
Robotics | -8.8 – 10.4 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -8.8 – 10.4 | |
Armour Smith | -8.8 – 10.4 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 12
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 30.4 – 49.6 | |
Toughness | 27.6 – 56.4 | |
Dexterity | 57.6 – 86.4 | |
Perception | -11 – 13 |
Weapon Skills | Level | |
---|---|---|
Katanas | 23 – 47 | |
Sabres | 23 – 47 | |
Hackers | 23 – 47 | |
Heavy Weapons | 23 – 47 | |
Blunt | 23 – 47 | |
Polearms | 23 – 47 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 23 – 47 | |
Melee Defence | 23 – 47 | |
Dodge | 48 – 72 | |
Martial Arts | 48 – 72 |
Ranged Skills | Level | |
---|---|---|
Turrets | 27.6 – 56.4 | |
Crossbows | -11 – 13 | |
Precision Shooting | 23 – 47 |
Thievery Skills | Level | |
---|---|---|
Stealth | 45.6 – 74.4 | |
Lockpicking | 38 – 62 | |
Thievery | 45.6 – 74.4 | |
Assassination | 50 |
Athletic Skills | Level | |
---|---|---|
Athletics | 27.6 – 56.4 | |
Swimming | 23 – 47 |
Science Skills | Level | |
---|---|---|
Field Medic | 38 – 62 | |
Engineer | -13.2 – 15.6 | |
Robotics | -11 – 13 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -11 – 13 | |
Armour Smith | -11 – 13 | |
Crossbow Smith | 1 | |
Labouring | 1.2 | |
Farming | 1.2 | |
Cooking | 0.8 |
Stats randomize by 12
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Skeleton
Statistics
Attributes | Level | |
---|---|---|
Strength | 38 – 62 | |
Toughness | 23 – 47 | |
Dexterity | 48 – 72 | |
Perception | -11 – 13 |
Weapon Skills | Level | |
---|---|---|
Katanas | 23 – 47 | |
Sabres | 23 – 47 | |
Hackers | 23 – 47 | |
Heavy Weapons | 27.6 – 56.4 | |
Blunt | 23 – 47 | |
Polearms | 23 – 47 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 23 – 47 | |
Melee Defence | 23 – 47 | |
Dodge | 38.4 – 57.6 | |
Martial Arts | 48 – 72 |
Ranged Skills | Level | |
---|---|---|
Turrets | 27.6 – 56.4 | |
Crossbows | -11 – 13 | |
Precision Shooting | 23 – 47 |
Thievery Skills | Level | |
---|---|---|
Stealth | 30.4 – 49.6 | |
Lockpicking | 38 – 62 | |
Thievery | 30.4 – 49.6 | |
Assassination | 50 |
Athletic Skills | Level | |
---|---|---|
Athletics | 23 – 47 | |
Swimming | 23 – 47 |
Science Skills | Level | |
---|---|---|
Field Medic | 38 – 62 | |
Engineer | -11 – 13 | |
Robotics | -13.2 – 15.6 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -11 – 13 | |
Armour Smith | -11 – 13 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 12
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Equipment[]
Weapons[]
This character spawns with no weapons.
Apparel[]
Grade | Chance |
---|---|
[Shoddy] | 80% |
[Standard] | 20% |
Headgear[]
Name | Chance | |
---|---|---|
Straw Hat | 25% | |
Bandana | 25% | |
Side-Angle Hachigane | 25% | |
Hachigane | 25% |
Body[]
Name | Chance | |
---|---|---|
Sleeveless Longcoat | 100% |
Shirt[]
Name | Chance | |
---|---|---|
White Vest | 33.33% | |
Cloth Shirt | 33.33% | |
Martial Artist Bindings | 33.33% |
Legwear[]
Name | Chance | |
---|---|---|
Halfpants (ragged) | 25% | |
Cargopants | 25% | |
Samurai Clothpants | 25% | |
Drifter's Leather Pants | 25% |
Footwear[]
Name | Chance | |
---|---|---|
Wooden Sandals | 50% | |
Drifter's Boots | 50% |
Inventory[]
Item | Quantity | Price each | |
---|---|---|---|
Basic First Aid Kit | 1 | c.76 |